What if… a report was entertaining and exciting?
Back to the key characteristics of a report: it should be designed in such a way that it would be entertaining. The game should provide the tension. If this were not the case, one would have the task of generating them anyway. The veracity of a spoken sentence would even take second place to the tension or entertainment value generated. So if the reporter spoke of a “fantastic flank” but didn’t find a teammate, then this wouldn’t be a serious problem.